Beiträge von monami

    Quelle: https://community.teamspeak.co…0-0-beta60-2-hotfix/25173

    Hello everyone!

    Based on the community feedback we’ve received so far in relation to beta 60, we have now launched the 60.1 hotfix to address concerns which were raised so thank you very much for sharing your findings.

    Here is the full Changelog for the hotfix to compliment the most recent update.

    Code
    1. Fixed server/channel groups not showing in some rare cases@@@WCF_PRE_LINEBREAK@@@Improved unsent message queue handling@@@WCF_PRE_LINEBREAK@@@

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile:. Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

    The original post for beta 60 can be found here: https://community.teamspeak.com/t/teamspeak-5-0-0-beta60

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    Quelle: https://community.teamspeak.co…0-0-beta60-1-hotfix/25150

    Hello everyone!

    Beta version 60 is now available to test! This time we mostly worked on fixes and improvements which cover a few different topics.

    Hopefully the changelog should explain the update well enough.

    Here is the full Changelog with all changes and fixes

    Code
    1. Fixed certain settings flipping when opening the respective settings dialog@@@WCF_PRE_LINEBREAK@@@ Fixed alignment of connection status icon below the server tree@@@WCF_PRE_LINEBREAK@@@ Fixed time stamp in detailed chat being broken into two lines@@@WCF_PRE_LINEBREAK@@@ Fixed not being able to editing some channel properties @@@WCF_PRE_LINEBREAK@@@ Fixed editing channel/server groups causing multiple empty entries@@@WCF_PRE_LINEBREAK@@@ Improved consistency of user/channel context menus in various places @@@WCF_PRE_LINEBREAK@@@ ms- links are no longer considered links by the client@@@WCF_PRE_LINEBREAK@@@ Updated chromium@@@WCF_PRE_LINEBREAK@@@

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile:. Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta60/25114

    <strong>Battlefield 2042:</strong> DICE LA wird Ripple Effect Studios, neue Spielerfahrung bei EA Play Live Quelle: Ripple Effect Studios/Electronic Arts

    08.07.2021 um 16:21 Uhr von Michael Miskulin - Das Entwicklerstudio DICE LA wird von Electronic Arts in Ripple Effect Studios umbenannt. Gemeinsam mit DICE arbeitet das Studio derzeit an Battlefield 2042. Ein weiteres unangekündigtes Projekt steckt ebenfalls in der Entwicklung.

    Publisher Electronic Arts hat sein Studio in Los Angeles umbenannt, welches bislang den Namen DICE LA führte. Unter der Leitung von Christian Grass arbeitet das Studio derzeit gemeinsam mit DICE an Battlefield 2042. Gleichzeitig hat EA angekündigt, dass im Rahmen der EA Play Live am 22. Juli "die nächste wichtige Spielerfahrung für den Titel" enthüllt werden soll.

    Ripple Effect Studios wollen ihr Team ausbauen

    In einer veröffentlichten Pressemitteilung wird Christian Grass, GM der neu benannten Ripple Effect Studios, mit folgenden Worten zitiert: "Bei Ripple Effect Studios stehen Innovation und Qualität an der obersten Stelle von jedem Projekt, denn selbst die kleinste Idee kann die Welt verändern. Das ist das entscheidende Merkmal hinter dem neuen Namen des Studios." Grass weiter: "Wir sind sehr stolz auf unsere Arbeit als DICE LA und das Team von DICE wird für immer ein Teil unserer DNA sein, aber im Laufe der letzten acht Jahre haben wir eine eigene Kultur und unsere eigene Art und Weise, wie wir die Dinge erledigen, entwickelt. Wir freuen uns sehr, der Zukunft entgegenzublicken, das Team auszubauen und unsere eigene Identität zu gründen."

    Battlefield 2042 auf Xbox Series S|X: Was bedeutet "offizielle Konsole"?

    Vince Zampella, Gründer von Respawn Entertainment und Group General Manager übernahm im Januar eine erweiterte Führungsrolle, bei der nun auch die Aufsicht der Ripple Effect Studios ansteht. Zunächst sollen weitere Fachkräfte wie Künstler, Designer und Techniker ins Boot geholt werden, während die Arbeiten an Battlefield 2042 voranschreiten. Außerdem beginnt das Studio mit der Entwicklung eines bislang unangekündigten Projekts. In Los Angeles soll zudem ein neuer Campus entstehen. Zunächst werden Grass und Zampella im Rahmen der EA Play Live an dem Spotlight "Die Zukunft des FPS-Genres" teilnehmen und über Apex Legends und Battlefield 2042 sprechen. Zu letzterem Titel soll es auch Hinweise auf die neue Spielerfahrung geben, die das neu benannte Studio für 2042 entwickelt. Handelt es sich dabei vielleicht um den Sandbox-Spielmodus namens BattleHub?


    Quelle: pcgameshardware.de

    Hello everyone!

    Beta version 59 is now available to test! This time we worked on a mixture of fixes and improvements which cover a few different topics.

    Hopefully the changelog should explain the update well enough.

    Here is the full Changelog with all changes and fixes

    Code
    1. - Fixed remote applications port not being saved@@@WCF_PRE_LINEBREAK@@@- Fixed ban client context menu not being shown when missing b_client_ban_create@@@WCF_PRE_LINEBREAK@@@- Fixed some icons being animated even when the client does not have the focus@@@WCF_PRE_LINEBREAK@@@- Fixed remote applications still being visible after removal@@@WCF_PRE_LINEBREAK@@@- Fixed disabling remote applications not doing anything@@@WCF_PRE_LINEBREAK@@@- Fixed event viewer pop-out not adjusting when resizing the server tree@@@WCF_PRE_LINEBREAK@@@- Fixed incoming pokes not being visible when hiding moderation events@@@WCF_PRE_LINEBREAK@@@- Hide channel create options when you cannot create a channel@@@WCF_PRE_LINEBREAK@@@- Improved behavior of links in pinned messages@@@WCF_PRE_LINEBREAK@@@- Improved remote applications event properties to be human readable@@@WCF_PRE_LINEBREAK@@@- Improved tooltips of sliders in audio settings@@@WCF_PRE_LINEBREAK@@@- Remote applications port is now set to default when input is cleared@@@WCF_PRE_LINEBREAK@@@- Updated chromium@@@WCF_PRE_LINEBREAK@@@

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile:. Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta59/24482

    Battlefield-2042-Key-Art-pc-games_b2article_artwork.jpg


    Der Alpha-Test von Battlefield 2042 steht in den Startlöchern. Noch im Juli will EA eine Gruppe von Veteranen erste Anspielmöglichkeiten geben.

    Direkt zur Ankündigung von Battlefield 2042 wurde auch die grobe Anspiel-Roadmap bekanntgegeben. Bis zum Release am 22.10. (bzw. 15.10. für Käufer von Gold oder Ultimate) wird es eine technische Alpha geben und eine offene Beta. Die Technical Alpha kann jederzeit loslegen.


    Battlefield 2042: Technical Alpha

    Die Technical Alpha oder "technischer Spieltest" von Battlefield 2042 soll laut ursprünglichem Plan im Laufe des Julis starten. Passenderweise findet am 22. Juli die EA Play Live statt, also die EA-Hausmesse, in deren Rahmen bekannte und neue Spiele vorgestellt werden - darunter auch Battlefield 2042. Marktbeobachter glaubten, dass EA die Messe dazu nutzt, die Alpha für Battlefield 2042 zu starten. Allerdings dürfte es früher losgehen, denn die aufmerksame Leak-Seite Playstation Game Size präsentiert ein interessantes Fundstück. Auch wenn die entdeckte Alpha-Datei noch keinen Namen hat, glaubt die Webseite an den Alpha-Client für Battlefield 2042, der ungefähr 20 GiByte groß sein soll. Zum Vergleich: Die Alpha von Battlefield 5 war rund 15 GiByte groß.

    Dass die Alpha für Battlefield 2042 vor der EA Play Live stattfindet, dürfte auch schon deswegen realistischer sein, da die Teilnehmer einem strengen NDA unterliegen und es daher keinen Startschuss mit großem Rahmenprogramm gibt. EA selbst bestätigt, dass man bereits Anfang Juli eine geschlossene Umgebung dafür nutzt und dass die Teilnehmer eine Vertraulichkeitserklärung unterzeichnen müssen. Das bedeutet, dass kaum zu erwarten ist, dass Screenshots oder Videos aus der Alpha auftauchen. Allerdings könnte es durchaus sein, dass beispielsweise die Systemanforderungen für die Alpha leaken. Hier sollte man aber beachten, dass die Alpha laut EA "bestimmte technische Ziele verfolgt" und "nicht den aktuellen Status von Battlefield 2042 repräsentiert".


    Generell soll nur eine Gruppe von Battlefield-Veteranen Einblick in das Spiel gewährt werden. Geplant ist konkret die Orbital-Karte im Rahmen einer Eroberung für 128 Spieler. In erster Linie sollen Spielersuche, Party- bzw. Truppbeitritte und die Ladezeiten getestet werden. Auch die Spezialisten Mackay, Boris, Falck und Casper lassen sich testen. Auch einige der neuen Waffen, Spezialitäten und Fahrzeuge des Spiels lassen sich ausprobieren, darunter die Sturmgewehre M5A3 und AC42, und mit dem F-35E Panther und der MV38-Condor kehren Helikopter und Jets zurück.


    Ab August dürfte dann die offene Beta anstehen.


    Greetz

    Quelle: pcgameshardware.de

    Battlefield-2042-Screenshot-3-pc-games_b2article_artwork.jpg


    Die Produktion des Reveal-Trailers von Battlefield 2042 soll insgesamt zehn Monate gedauert haben. Bei der Erstellung war angeblich insbesondere die Zusammenarbeit mit DICE wichtig, sodass die gezeigten Ingame-Modelle rechtzeitig fertiggestellt werden.

    Mit dem Reveal-Trailer von Battlefield 2042 hat Electronic Arts offenbar den Geschmack der Spieler getroffen. Das Video wurde auf Youtube mittlerweile über 16 Millionen mal angesehen, und der Anteil der negativen Bewertungen ist mit unter drei Prozent sehr gering Zum Vergleich: Der Reveal-Trailer von Battlefield 5 hat jetzt, drei Jahre nach der Veröffentlichung, ebenso 16 Millionen Aufrufe und knapp über 60 Prozent negative Bewertungen.


    https://vcdn.computec.de/ct/2021/6/83906_hd.mp4

    Trailer mit Ingame-Modellen in der Frostbite-Engine

    Der Reveal-Trailer zu Battlefield 2042 stammt dabei vom selben Studio, das schon den sehr positiv aufgenommenen Trailer zu Battlefield 1 produziert hat. In einem Interview mit der Website Post Perspective wurden von diesem nun ein paar Einblicke in die Produktion gegeben.

    Demnach soll das Erstellen des Trailers insgesamt zehn Monate in Anspruch genommen haben. Erste Ideen wurden im Juli 2020 gesammelt, und Ende des Monats gab es bereits einen ersten Zusammenschnitt. Bis zum abschließenden Rendering, das von EA gezeigt wurde, dauerte es dann noch bis Ende Mai 2021.

    Der Trailer wurde dabei komplett in der Frostbite-Engine erstellt, und angeblich waren nur Ingame-Modelle und Effekte zu sehen, die vom Entwickler DICE bereitgestellt wurden. Einzig bei den Animationen wurde im Trailer manchmal nachgeholfen. Dadurch sollte die Optik möglichst nah an der Ingame-Grafik bleiben, wohingegen sich die Trailer mancher anderer Spiele, laut dem Interview, durch eigene Assets zu stark vom Spiel entfernen.


    Quelle: https://www.pcgameshardware.de…utkion-10-Monate-1374735/

    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta58/24084

    Hello everyone!

    Beta version 57 is now available to test! This week we again mostly focused on fixes that were reported by the TS community and we also added the ability to list all clients known to the server.

    Hopefully the changelog should explain the update well enough.

    Full changelog

    • Fixed issue not being able to connect to chat in some cases
    • Fixed pokes in tree not closing when dismissing notification
    • Fixed inability to replace a badge with drag and drop when all slots are occupied
    • Fixed Emoji picker misalignment when the third column is very small
    • Fixed crash when remote application setting is enabled
    • Fixed “Drop File to upload” overlay appearing when dragging text
    • Added ability to list all clients known to the server

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile:. Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta57/23843

    Are you looking for a new career and love TeamSpeak? We’re looking for a C++ Software Developer to join the team!

    All the details pertaining to the role, what we’re looking for and where to apply can be found right here: https://de.indeed.com/m/viewjo…8cfa64337b8aa&from=native

    Good luck and hope to see you soon!

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    Quelle: https://community.teamspeak.co…veloper-job-vacancy/23650

    Quelle: https://community.teamspeak.com/t/server-3-13-6/23615

    Hello everyone!

    Beta version 56 is now available to test! This week we mostly focused on fixes that were reported by the TS community and we also tweaked the notification center.

    Hopefully the changelog should explain the update well enough.

    Full changelog

    • Fixed crash when connecting to a server while having your account linked to Twitch
    • Fixed restart to update button not working correctly on Mac
    • Fixed missing notification when your groups change on a server
    • Tweak notification center

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile:. Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta56/23580

    Hello everyone!

    Beta version 55 is now available to test! This week we mostly made fixes that were reported by the TS community and added/tweaked a couple of things for everyone to try out.

    Hopefully the changelog should explain the update well enough.

    Full changelog

    • Added ability for remote applications to send hotkeys
    • Notification center tweaks
    • Fixed pinned message size when pinning message containing multi line code blocks
    • Fixed potentially banning too many users when banning an offline client
    • Fixed showing temporary bans as permanent when connecting
    • Fixed adding contact through search bar failing
    • Fixed some more crashes when remote apps is enabled
    • Fixed not being able to login to chat in some scenarios
    • Changed Windows start menu tiles

    Notes for this thread

    • Feedback as per always is welcome in this thread :slight_smile: . Issues that are not related to this update belong to it’s own thread.
    • We suggest to place your wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta55/23318

    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta54/22988

    Server 3.13.5 did left his beta stage and is now available as a stable version.

    This version will fix some crashes which got reported from the community and some hosts.
    And it improves the performance when multiple clients connect to server at the same time (like after a timeout or server restart etc.)

    Changelog

    Server Release 3.13.5 18 May 2021

    Fixed

    • Multiple ways to crash server on virtual server shutdown.
    • Performance increase when many clients log in at the same time.
    • Fix crash in HTTP query.
    • Fix crash on Windows during startup.
    • Fix HTTP api key creation issue when using postgresql as DB.

    Here you can download the server

    A docker version should be available within the next 48 hours.


    Notes for this thread

    • Feedback as per always is always welcome in this thread :smiley: . Issues that are not related to this update belong to it’s own thread.
    • We suggest to place wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.com/t/server-3-13-5/22672

    Howdyyyy :cow:

    Beta version 53 is now available.
    This week we fixed some bugs that got reported and did go one with work on file transfers.

    I think this time the change log explains itself.
    i have no information to add here. Feel free to ask If there are questions related to this release left.

    Full changelog

    • Added toggles for file transfer speed limits, rather than setting the limit to zero
    • Fixed issues which caused wrong file transfer speed limits to apply in some scenarios
    • Fixed not automatically scrolling up when dragging items to the top of the visible area in server tree and file browser
    • Fixed not respecting previous window state when restoring using the systray icon rather than the taskbar icon
    • Fixed ban client context menu months/years option not banning for the expected amount of time
    • Fixed teamspeak:// links not being shown as invite in chats
    • Changed Share Invite Link to create teamspeak:// links
    • Changed file transfer speed limits to be global

    Known

    • Nothing read here yet.

    Notes for this thread

    • Feedback as per always is always welcome in this thread :smiley: . Issues that are not related to this update belong to it’s own thread.
    • We suggest to place wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta53/22300

    Quelle: https://community.teamspeak.com/t/alpha-testing/22092

    Hello :upside_down_face: a new beta update was released.
    And this is what we’ve added and changed since the last client, along with some bug fixes.

    • We decided to change the invite protocol to teamspeak://
      The invite via tsserver:// won’t work any longer work in TS5!
    • We added cid (for channel id as target) as optional invite parameter. We missed that in beta 51.

    Here is an example where channel was replaced with cid as target.

    teamspeak://example.com?port=9987&nickname=tester&password=secrets&cid=15&channelpassword=NotTellingYou&token=C3bcBHpSStQHFHc7UO89dKwhCSRkR7ysJN3HRTXr&addbookmark=Example%20Bookmark

    • Settings for file transfer bandwidth and parallel transfers got added to the Settings menu. There you also find the

    Full changelog

    Code
    1. * Renamed protocol from tsserver:// to teamspeak://@@@WCF_PRE_LINEBREAK@@@* Tweaked file transfer UI@@@WCF_PRE_LINEBREAK@@@* Added search to file transfer, allowing to search for files within the currently displayed folder@@@WCF_PRE_LINEBREAK@@@* Added sound notifications for whisper@@@WCF_PRE_LINEBREAK@@@* Fixed an issue with teamspeak links on Mac@@@WCF_PRE_LINEBREAK@@@* Fixed Open File not doing anything if the operating system does not know how to handle the file type@@@WCF_PRE_LINEBREAK@@@* Added settings for filetransfer speed and concurrent up/downloads@@@WCF_PRE_LINEBREAK@@@* Fixed markdown links not working correctly in some scenarios@@@WCF_PRE_LINEBREAK@@@* Fixed issues connecting to a server with a privilege key@@@WCF_PRE_LINEBREAK@@@* Fixed invite urls containing the port when not needed@@@WCF_PRE_LINEBREAK@@@* Fixed not seeing server and channel groups in some rare cases@@@WCF_PRE_LINEBREAK@@@

    Known

    • Bandwidth setting applies really high numbers when values like 2,5 Gbps got set before. This fix did not made it into beta 52.
    • Bandwidth default is 0 and means unlimited. We are still working on it and will add a setting to disable limitation for a better understanding.

    Notes for this thread

    • Feedback as per always is always welcome in this thread :smiley: . Issues that are not related to this update belong to it’s own thread.
    • We suggest to place wishes for upcoming releases in existing or new threads in the suggestion area instead of the release thread. We mention this because each update post will be closed after some days and the wish or suggestion could be lost.
    • We allow ourselves to delete all the off-topic posts from this thread.

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    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta52/21915

    Quelle: https://community.teamspeak.co…mspeak-5-0-0-beta51/21606

    Quelle: https://community.teamspeak.co…-3-13-5-beta-hotfix/21534

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